3D Engine Design for Virtual Globes

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He earned a bachelor's degree in computer science from Rensselaer Polytechnic Institute. Buy at Local Store.

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Link Either by signing into your account or linking your membership details before your order is placed. Description Table of Contents Product Details Click on the cover image above to read some pages of this book!

Topics covered include: Rendering globes, planet-sized terrain, and vector data Multithread resource management Out-of-core algorithms Shader-based renderer design Industry Reviews What the authors actually do is build a very nice, modern, OpenGL rendering engine. In Stock.

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View Wishlist. Based on the experience of its authors, this book covers all essential aspects of terrain rendering: mathematical background, geographic information systems basics, information about how to handle massive datasets, precise rendering, multithreading, and some state-of-the-art algorithms.

It is richly illustrated with pictures and code, using a modern fully shader-based approach with OpenGL 3. He earned a masters degree in computer and information science from the University of Pennsylvania and a bachelors degree in computer science from Pennsylvania State University.

3D Engine Design for Virtual Globes

In his software development career, he has worked on a wide range of software systems, from class libraries to web applications to 3D game engines to interplanetary spacecraft trajectory design systems. He earned a bachelors degree in computer science from Rensselaer Polytechnic Institute. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics.

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Is there life in Virtual Globes?

Published on May 9,